Enforce T-pose (force the model closer to T-pose, which is the default pose used by Mecanim animations).It clones a hierarchy repeatedly while maintaining the correct targeting of its internal target items as well as parenting the hierarchy to its correct parent. If the auto-mapping ( Mapping->Automap) fails completely or partially, you can assign bones by either draging them from the Scene or from the Hierarchy. If Mecanim thinks a bone fits, it will show up as green in the Avatar Inspector, otherwise it shows up in red.įinally, if the bone assignment is correct, but the character is not in the correct pose, you will see the message “Character not in T-Pose”. You can try to fix that with Enforce T-Pose or rotate the remaining bones into T-pose. Sometimes it is useful to restrict an animation to specific body parts. For example, an walking animation might involve the character swaying his arms but if he picks up a gun, he should hold it in front of him.
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